AI Insights · Timothy · June 2025
Top Final Fantasy Games Performance in Denmark Q2 2025
Explore the performance trends of top Final Fantasy games on a unified platform in Denmark during Q2 2025, focusing on downloads, revenue, and active users.
The performance of top Final Fantasy games in Denmark during the second quarter of 2025 provides intriguing insights into user engagement and revenue trends. These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming landscape.
FINAL FANTASY IV experienced a modest increase in weekly downloads, peaking at 8 in late April. Revenue showed a brief spike in early May, reaching approximately $20, while active users fluctuated slightly, peaking at 43 in late May.
FINAL FANTASY VI maintained a consistent weekly revenue, with a notable peak of around $94 in late May. Downloads varied slightly, with a maximum of 8 in mid-April, while active users remained fairly stable, averaging around 45 throughout the quarter.
FINAL FANTASY III for iPad(3D) saw a rise in revenue in June, peaking at $69, while downloads were relatively low, with a peak of 11 in late April. Active users showed a moderate increase, reaching 57 in early June.
FINAL FANTASY VII EVER CRISIS led in weekly revenue, starting strong at $158 in early April and maintaining a steady trend with peaks of $156 and $88 throughout the quarter. Downloads were sporadic, with a high of 10 in mid-May, while active users consistently remained above 130.
FINAL FANTASY TACTICS :WotL showed a gradual increase in revenue, peaking at $89 in late April and again at $84 in late June. Weekly downloads were minimal, with a peak of 9 in early June, and active users saw a slight decline towards the end of the quarter.
These trends highlight the diverse engagement patterns of Final Fantasy games in Denmark. For more detailed insights, visit Sensor Tower's platform.